Getting Started with Git for Game Dev | Quest to Compile - SHORT

Microsoft Developer explains why version control in game development is trickier than typical software projects: game repos often contain large binary assets that can’t be merged cleanly, and teams need workflows that work for both artists and developers.

Overview

Andy and Stacey cover how version control works in game studios and demonstrate setting up Git for a real Godot project using the terminal.

Centralized vs distributed version control

Git LFS for large binary assets

Git fundamentals (terminal workflow)

Game project best practices (Unity and Godot)