Building a 2D Platformer with Spec Kit, VS Code, and GitHub Copilot
Visual Studio Code presents a session where Den Delimarsky and James Montemagno build a 2D platformer in VS Code using Spec Kit and GitHub Copilot, demonstrating AI-assisted game development.
Building a 2D Platformer with Spec Kit, VS Code, and GitHub Copilot
Presented by: Den Delimarsky & James Montemagno
During this GitHub Universe session, Den and James collaborate to create a full 2D platformer game using the following tools:
- Spec Kit: A tool for spec-driven game development, allowing a structured approach to building game features.
- Visual Studio Code: The editor of choice for rapid prototyping and code editing.
- GitHub Copilot: An AI-powered coding assistant that provides code completions, suggestions, and support directly within VS Code.
What You’ll Learn
- Integrating Spec Kit workflow: How to structure a game project by defining specs and implementing features iteratively.
- Working with GitHub Copilot: Demonstrations of how Copilot assists with game logic, asset integration, and test code snippets.
- Best Practices in VS Code: Customizing the development environment for productivity, using extensions relevant to game development.
- Rapid Prototyping: Iteratively building game mechanics such as player movement, collision detection, and rendering.
- Community Engagement: The GitHub repository is available for viewers to try the code and contribute.
Featured Links & Resources
Speakers
- Den Delimarsky
- James Montemagno
Key Takeaways
- AI coding assistance, when combined with structured development tools like Spec Kit, can accelerate game development.
- Visual Studio Code’s extensibility and Copilot integration provide a powerful environment for iterative creation.
- Community engagement and open source resources allow learning alongside experienced developers.
Getting Started
To follow along or contribute:
- Clone the repository linked above
- Install Spec Kit and required VS Code extensions
- Try using GitHub Copilot for code suggestions as you build out game features
Feel free to share your progress or ask questions in the community!