[Looking for Feedback]: I Made this StateMachine Lib!
UnityDever shares a custom state machine library for C#, seeking feedback on its architecture and design. The article welcomes constructive suggestions from the development community.
Overview
UnityDever, an enthusiast outside the professional software developer sphere, presents a new C# state machine library—Lombda.StateMachine—and invites feedback from the programming community. The library was developed as part of work on LombdaAgentSDK, a C# Agent Library.
Purpose of the Article
The main objective is to seek feedback on key aspects:
- Architecture: How well-structured is the library?
- Design principles: Does the approach align with best practices in C#?
- Usability: Are the interfaces intuitive and flexible for users?
Key Features
- Developed in C#, and suitable for agent-based applications
- Open-source, with the repository accessible on GitHub
- Designed to be reusable and adaptable
Call to Action
UnityDever encourages:
- Constructive critique related to code structure, maintainability, and extensibility
- Suggestions for improvement or additional features
- Insightful discussion in the context of software architecture in C#
Where to Engage
Summary
The article serves primarily as an open invitation for developers to review and offer feedback on a C# library implementation, focusing on better architectural and coding standards for its continued development.
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