UnityDever shares a custom state machine library for C#, seeking feedback on its architecture and design. The article welcomes constructive suggestions from the development community.

Overview

UnityDever, an enthusiast outside the professional software developer sphere, presents a new C# state machine library—Lombda.StateMachine—and invites feedback from the programming community. The library was developed as part of work on LombdaAgentSDK, a C# Agent Library.

Purpose of the Article

The main objective is to seek feedback on key aspects:

  • Architecture: How well-structured is the library?
  • Design principles: Does the approach align with best practices in C#?
  • Usability: Are the interfaces intuitive and flexible for users?

Key Features

  • Developed in C#, and suitable for agent-based applications
  • Open-source, with the repository accessible on GitHub
  • Designed to be reusable and adaptable

Call to Action

UnityDever encourages:

  • Constructive critique related to code structure, maintainability, and extensibility
  • Suggestions for improvement or additional features
  • Insightful discussion in the context of software architecture in C#

Where to Engage

Summary

The article serves primarily as an open invitation for developers to review and offer feedback on a C# library implementation, focusing on better architectural and coding standards for its continued development.

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