Scenes and Nodes - The Core Building Blocks in Godot with C# (Part 4 of 9)
dotnet guides you through building foundational systems in Godot using C#, including scenes, nodes, collision, and third-person camera setups in this practical game development tutorial.
Scenes and Nodes - The Core Building Blocks in Godot with C# (Part 4 of 9)
In Episode 4 of our Godot C# training series, we explore the core principles and tools you need to start actual game development in Godot using C#.
Key Topics Covered
- Scenes and Nodes in Godot: Learn how scenes and nodes compose the foundation of Godot projects.
- Creating a Level Scene: Step-by-step instructions to build your first level, add a ground plane, and implement collision detection.
- Building a Reusable Player Character: Use CharacterBody3D for a player character and integrate a third-person camera setup with SpringArm3D.
- Node Hierarchy and Mesh Setup: Organize your game objects, optimize for reuse, and work with 3D meshes.
- Lighting: Add directional lighting and adjust settings for visual fidelity.
- Reusable Scenes: Improve design efficiency using scene instancing so obstacles or items can be reused easily.
Walkthrough
- Scenes and Nodes in Godot: Understand why Godot uses scenes as the basic unit and nodes for building behavior.
- Creating the Level Scene: Set up the project and create a simple level scene that will host all gameplay.
- Adding Ground and Collision: Add a ground mesh with collision so the player character has a surface to move on.
- Player Character and Camera: Build a CharacterBody3D player and attach a camera with SpringArm3D to follow player movement.
- Node Inheritance: Learn how inheritance helps reuse scene logic and behavior.
- Lighting: Create realistic lighting using DirectionalLight3D.
- Reusable Scene Instancing: Demonstrate making obstacles as reusable scenes for rapid level building.
Hands-On Challenge
- Create a new Obstacle Scene: Design an obstacle that blocks the player, and experiment with material and rendering settings.
Resources
- GitHub Repo: Microsoft Godot C# Essentials
- Godot Engine Website
- .NET Blog
- .NET Community, Forums, and Docs
Connect with the .NET Community
Chapters
- 00:04 - Scenes and Nodes in Godot
- 01:01 - Creating the Level Scene
- 02:32 - Adding Ground and Collision
- 04:00 - Visualizing with MeshInstance3D
- 05:20 - Fixing Collision Shape Warnings
- 06:45 - Understanding Node Inheritance
- 08:00 - Building the Player Scene
- 11:00 - Godot’s Coordinate System Explained
- 12:00 - Setting Up the Third-Person Camera
- 13:45 - Adding and Positioning the Camera
- 15:00 - Nesting and Reusing Scenes
- 16:00 - Adding Lighting to the Scene
- 17:30 - Challenge: Create an Obstacle Scene
- 18:00 - Wrap-Up and What’s Next
Conclusion
By following dotnet’s walkthrough, you will gain practical experience with Godot’s scene system and C# scripting, preparing a playable 3D level and solid foundations for further game development.