Prototyping Game Environments in Godot C# with CSG Nodes
dotnet presents a hands-on guide to prototyping 3D game environments with CSG nodes in Godot using C#. Learn about collision, snapping tools, and best practices for quickly iterating environment layouts.
Prototyping Game Environments in Godot C# with CSG Nodes
In this episode of the Godot C# training series, you’ll learn practical techniques for using Constructive Solid Geometry (CSG) nodes to rapidly build and iterate 3D game environments.
Key Topics Covered
- Prototyping in Game Development: Why early layout and fast iteration are important for testing gameplay and flow.
- Using CSG Nodes: Learn how to block out a room with CSG primitives, enabling rapid scene prototyping.
- Snapping & Transform Tools: Discover how to set up and use snapping and transform utilities for precise placement of geometry.
- Collision Detection: Steps for applying collision settings to your CSG shapes, ensuring interactive objects detect the environment properly.
- CSG Operations: Utilize union, intersection, and subtraction to shape your environments. Example: cut a door into a wall using subtraction.
- CSG Combiner Node: Combine multiple shapes for cleaner scene management and easier editing.
- Performance Tips: Advice on efficiently prototyping with CSG and optimizing for large scenes.
- Best Practices: Tips for layout, flow, and iteration before committing to finalized models and textures.
Hands-On Challenge
Expand your scene by adding a second room and block out furniture such as tables and chairs, focusing on navigation and interactive flow.
Resources
- Starter & Final Projects: GitHub Repo
- Godot Website: https://godotengine.org/
- Microsoft .NET Blog: https://aka.ms/dotnet/blog
- Documentation: Microsoft .NET Docs
- Community: Microsoft Learn, Forums
Session Chapters
- 00:04 – Why Prototyping Matters
- 00:28 – Using CSG to Build a Room
- 01:00 – Snapping & Transform Tools
- 02:30 – Creating Walls & Aligning Geometry
- 04:00 – Collision Detection
- 05:25 – CSG Operations: Union, Subtraction, Intersection
- 06:45 – Cutting Doors with Subtraction
- 08:00 – CSG Combiner Usage
- 09:30 – Performance & Prototyping Best Practices
- 10:04 – Challenge: Expand Your Scene
- 10:36 – Wrap-Up & Next Steps
For further discussion and Q&A, connect via the official .NET social channels listed above.