dotnet presents a hands-on guide to prototyping 3D game environments with CSG nodes in Godot using C#. Learn about collision, snapping tools, and best practices for quickly iterating environment layouts.

Prototyping Game Environments in Godot C# with CSG Nodes

In this episode of the Godot C# training series, you’ll learn practical techniques for using Constructive Solid Geometry (CSG) nodes to rapidly build and iterate 3D game environments.

Key Topics Covered

  • Prototyping in Game Development: Why early layout and fast iteration are important for testing gameplay and flow.
  • Using CSG Nodes: Learn how to block out a room with CSG primitives, enabling rapid scene prototyping.
  • Snapping & Transform Tools: Discover how to set up and use snapping and transform utilities for precise placement of geometry.
  • Collision Detection: Steps for applying collision settings to your CSG shapes, ensuring interactive objects detect the environment properly.
  • CSG Operations: Utilize union, intersection, and subtraction to shape your environments. Example: cut a door into a wall using subtraction.
  • CSG Combiner Node: Combine multiple shapes for cleaner scene management and easier editing.
  • Performance Tips: Advice on efficiently prototyping with CSG and optimizing for large scenes.
  • Best Practices: Tips for layout, flow, and iteration before committing to finalized models and textures.

Hands-On Challenge

Expand your scene by adding a second room and block out furniture such as tables and chairs, focusing on navigation and interactive flow.

Resources

Session Chapters

  • 00:04 – Why Prototyping Matters
  • 00:28 – Using CSG to Build a Room
  • 01:00 – Snapping & Transform Tools
  • 02:30 – Creating Walls & Aligning Geometry
  • 04:00 – Collision Detection
  • 05:25 – CSG Operations: Union, Subtraction, Intersection
  • 06:45 – Cutting Doors with Subtraction
  • 08:00 – CSG Combiner Usage
  • 09:30 – Performance & Prototyping Best Practices
  • 10:04 – Challenge: Expand Your Scene
  • 10:36 – Wrap-Up & Next Steps

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