dotnet presents a practical walkthrough of the Godot game engine editor, focusing on project setup and editor navigation for C# game developers.

Engine Overview: Exploring the Godot Editor (Part 3 of 9)

In this episode of our Godot C# training series, we give you a guided tour of the Godot game engine and its editor. The focus is on helping developers—especially those new to Godot—understand and navigate the essential tools within the editor for efficient game development.

What You’ll Learn

  • Creating and Managing Projects: Get comfortable with the Godot Project Manager for organizing and launching your projects.
  • Editor Interface Tour: Deep dive into the editor’s layout, learning the purpose and organization of key panels like:
    • Scene Panel: Manages node hierarchies
    • File System Panel: Organizes project assets
    • Inspector: Adjusts node and resource properties
  • Exploring Editor Views: Understand the differences between 2D, 3D, Script, Game, and Asset Library tabs, and when to use each.
  • Debugging and Output: Use the Output and Debugger panels to troubleshoot and optimize your games.

Chapters

  • 00:05 - What a Game Engine Does for You
  • 00:23 - Creating Projects in Godot
  • 00:41 - Touring the Editor Interface
  • 01:06 - Exploring the Scene and File System Panels
  • 01:30 - Understanding Editor Views: 2D, 3D, Script, Game
  • 02:22 - Using the Inspector and Node Tabs
  • 03:03 - Output and Debugger Overview
  • 04:46 - Preview of Next Lesson: Nodes and Game Structure

Resources

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Author: dotnet

Start building your game development skills with C# in Godot and leverage Microsoft developer tools to enhance your workflow.